Mobile, gamepad-based and third-person VR can work better than you might expect. But in VR games where you're sitting down with a gamepad in your hand, there's a disconnect between physical and virtual. You're controlling the action with sticks and buttons; it's more video game that happens to be in VR than it is virtual reality in the most literal sense.
Moving to standing/motion controller VR kicks it up to another level of immersion, but after a while that starts to feel a little confined; you'll eventually want to stretch those boundaries and walk around a larger space.
That's what separates the Vive from Facebook's Oculus Rift. There will be more layers of immersion revealed in the years and decades to come, but right now room-scale VR is the leading edge – and the Vive owns it.
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